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Thread Statistics | Show CCP posts - 13 post(s) |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 14:36:00 -
[1] - Quote
1st
New mods that are in hacking sites with bpc only . Reminds me of 2005 |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 17:12:00 -
[2] - Quote
Iam Widdershins wrote: Stuff about exploit
Very soon CCP says trial buddy system is now over!
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Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 17:14:00 -
[3] - Quote
leich wrote:Why are the T1 not going onto the market.
This is r_tarded.
ALL T1 items should have a T1 BPO seeded onto the market. Otherwise how are people going to be able to produce BPC's and T2 variants in the future.
CCP how can you be doing so well to drop the ball at the last hurdle.
I dont think this is a permanent solution. I want the initial mods in bpc format then turned into bpo.
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Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 17:35:00 -
[4] - Quote
VagabondAlt wrote:Does the magsheath break the locks of ships immune to electronic warfare (titans, supercarriers)? Really need to read the description a couple times...
Answered here |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 18:02:00 -
[5] - Quote
Tippia wrote:I still maintain that the GÇ£pay for number of targetsGÇ¥ logic is wrong-headed GÇö no matter the base cost and any diminishing returns, it only ever means that small targets will be picked on and that dec-shielding will become the standard.
Make it a relative measure: you pay for number imbalance.
abs( ln( attacker size / target size ) / ln( size multiplier ) ) +ù imbalance cost + base cost.
In other words, for every [size multiplier] times larger or smaller the target is than the attacker, the cost increases by a factor of [imbalance cost], with a minimum price tag of [base cost]. This gives you a lot of variables to play with: how cheap will any war be (base cost)? How much do I have to pay to bully a small guy or annoy a large guy at the Jita undock (imbalance cost)? And, most interestingly, what actually counts as having an GÇ£unfair numerical advantageGÇ¥ (size multiplier)?
E.g. A size multiplier of 1.5, imbalance cost of 50M and base cost of 5M GÇö for every 50% increase in the size difference between target and aggressor, the war becomes 50M ISK more expensive with a minimum cost of 5M for perfectly equal sizes.
-+ A 10-man corp attacking a 1-man corp (or vice versa): 289M ISK. -+ A 10-man corp attacking a 20-man corp (or vice versa): 90M ISK. -+ A 3,500-man corp attacking a 5,000-man corp: 49M ISK. -+ A 5-man corp attacking a 5,000-man corp: 857M ISK.
Your numbers dont change much except when the numbers get closer to eachother. I think the way CCP is going at it is no matter your size the 50M isk is the basis. If a large corp/alliance gets dec that war cost should be more. They have inherent costs and the hi sec battles occur more concord monitoring.
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Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 18:04:00 -
[6] - Quote
MinutemanKirk wrote:Alx Warlord wrote: Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
I couldn't agree more. As primarily a fleet PvP player, I've had a lot of experience with small to mid size fleets and the need for DPS in addition to tank. Currently, at least within the FW community (and as I touched on in a recent guest opinion blog), Gallente ships are shunned from armor fleets for having delayed and/or low DPS from drones, short ranges, and low amounts of tankability in comparison with Amarr and Minmatar ships. Now finally CCP has decided to give a buff to drone boats but at the expense of the already weak Gallente fleet usability. While I can understand not wanting to have it a high slot fitting (even if I disagree), at the very LEAST it should be a mid slot to harmonize fitting with omni-directional tracking links. This way it is no different than turret (or some missile) based systems that have both tracking and damage modifiers requiring the same slot. Gallente drone ships with their mid slots (5 on the Myrm, Ishtar, and Domi) would then have something to use those slots for other than EWAR and not gimp their already weak fleet abilities.
If you look at all Drone changes that are coming every small change makes a greater impact |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 18:13:00 -
[7] - Quote
Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock???? |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 18:24:00 -
[8] - Quote
stoicfaux wrote:Carton Mantory wrote:Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock???? Bingo. To be really clear: Fleet A members equip lock breakers in a mid-slot. Fleet B members equip a passive targeter in a mid-slot. Fleet A members won't know when to activate the lock breaker and will be suffering from lower scan res/lock times, giving Fleet B the advantage.
I would not think this mod as a fleet action. This is like fitting warp stabilizer on. It gives you 2 points and increases your lock time.
I would put this on a battlecruiser in a gate camp to clear damage to survive your aggression timer thru gate. This will make PVP much more fun.
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Carton Mantory
Occassus Republica Trade Wind Commodities
11
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Posted - 2012.05.14 18:56:00 -
[9] - Quote
Cannibal Kane wrote:Ah well..
So that means I will now only dec corps where I don't need to pay more than 50mil.
Why keep they stacking charges though? Sometimes I wonder if the devs actually play this games.
Large alliances are going to get decced alot less... smaller corps is going to suffer more.
Soo you think nobody will dec large alliances anymore. I guess we will have three alliances then...Reminds me of 2004 |

Carton Mantory
Occassus Republica Trade Wind Commodities
14
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Posted - 2012.05.17 14:07:00 -
[10] - Quote
Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided?
Where you see that? |
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